On February 22nd, 2005, fps Magazine will go online only, giving animation fans an animation related publication of which they can get their hands on, anywhere at anytime, for free. Certainly hoping to redefine what it is that Internet browsers consider the standard online magazine, fps Magazine will be born again in a new form of media that has a solid and profitable future. First announced to go from a print magazine and online feedback realm to an online only format back in August of 2004, the first chance for animation fans to acquire the information and knowledge of freelance writers, editors, and animation professionals will resonate with anticipating animation fans towards the end of February 2005.
The very first online only issue of Frames Per Second Magazine, respectively available online at fpsMagazine.com, is scheduled to be made available online during the moment of the rebirth on February 22nd, 2005. Internet users will be able to download a PDF file version of the magazine, and will give animation fans their much beloved magazine, free of charge.
Originally an animation print magazine, Frames Per Second Magazine was first published in 1991, with news, features and commentary on all aspects of animation--conception, creation, voice-acting, screenings--from all over the world. Frames Per Second Magazine continues the tradition of articulate and insightful analyses of animation in all its forms. The site is composed of news, features, commentary, festival overviews, reviews, a treasure trove of links, a list of animation releases and books of interest, and the fps Store, which lists Frames Per Second Magazine's affiliates (all proceeds of the store currently defray costs of operation for the web site).
Founding editor of Frames Per Second Magazine, Emru Townsend, lives in Montreal and writes about animation, live-action films, technology, music, comics and books for such diverse publications and web sites as PC World, The Hub: Digital Living, January Magazine, The All-Movie Guide, and his own web site, The Critical Eye (including articles and interviews from Frames Per Second Magazine's previous print incarnation, and items before the creation of fpsmagazine.com). Townsend wants people to know that "fps looks at all aspects of animation critically, without being stuffy."