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Big Animation Magazine
January 1st, 2005 2:39 AM by Aaron H. Bynum

Skwig Goes Big

After much anticipation and development, the once online only resource for animation information in the UK--www.BigAnimation.com--is launching a publishing division, so that all of the insight and knowledge of the editors and columnists will have their voices heard. Animation industry web developer and editor David R. Smith, who plans on launching Big Animation Magazine in the spring of the 2005-year, currently scheduled for the month of March, has big hopes for the magazine considering that just as the love and interest for animation is growing by the day, there is a growing need for a resource of information for those interested in the industry's activities.

In their press release, the folks "Big Animation" -- Skwigly.co.uk -- have recently noted that, Big Animation Magazine promises to extend that success, with more insightful articles from a great staff of experienced writers, and full-color artwork in a modern package that many in 'Toon Town will find useful." And, considering that sources for the animation industry in the UK is currently heavily reliable on web-oriented businesses, David Smith's magazine will have the attention of animation historians, professionals, and fans with his precision coverage of the industry not only as it happens in the UK, but around the world as well.





The magazine will reportedly cover, big-budget 3D-CGI films, the more modest two-dimensional films, the video gaming industry, new techniques in digital artistry, and tutorials for students and prospective animators. There will also be artist profiles, software reviews, TV offerings, and notes regarding the latest trends and styles of the industry as well.

At the moment, upon the launch of Big Animation Magazine, there may be as many as 10,000 copies of the full-color, glossy-print publication to be distributed approximately every two months in the UK. Also, at about 68 pages in length, British readers will not only be treated to not local animation news, but also US and global cartoon insights and information. Free copies will go to animation companies and studios, schools and colleges, and festivals, with the remainder widely available at UK outlets or by subscription. Subscriptions will be available on-line for £2.20 (shop price £3.50) per issue, and will be provided internationally as well.

"Just because we use the word 'animation', it doesn't mean we're a kid's magazine," said Smith. "That's the thought of a lot UK people who don't know anything about animation. They think it's for children. We're going cover most aspects of animation, some mainstream 3D animation, and we want to include historical 2D, tutorials for students, manga, and anime." With a staff of over half dozen young men and women dedicated to advancing industry awareness, David Smith is gauged to bring about a revolution of information regarding the animation and magazine industry in the UK.

About Big Animation Magazine: The aim of Big Animation (www.biganimation.com) is to bring fans and professionals the latest up-to-date news and views on all aspects of animation, as diverse as TV commercials, film releases, DVD's, video games, internet sites & new animation related products etc. Skwigly is not only aimed at professionals, broadcasters, production companies, facility houses & suppliers to the industry; they hope it will be of use and appeal to those often more isolated individuals like freelancers, students, and all devotees of animation. 'Skwigly' would be pleased to receive your comments and suggestions and would welcome straight or humorous articles submitted by you - so write to us about your sphere of activity, promote your company & its achievements, your studio and its latest projects along with pictorial images.

There is still a great wealth of artistic talent and outstanding originality that remains untapped because of lack of recognition and limited opportunity. For many of those dedicated to this art, although their endeavors may be aesthetically pleasing, it's often a long, hard, thankless, financially unrewarding slog. Hopefully Skwigly will heighten awareness to the animators' art and animation and provide a platform also for those advocates of progress, change and adaptation.